Deenlumo Get the app

112 little adventures, 14 chapters

Each adventure is a short story your child plays: help a friend choose, find the clue, put steps in order, take care of something or discover a letter. Lumo reads every word aloud.

What happens in an adventure

  • Help a friend choose the kind thing to do
  • Find the clue hidden in the scene
  • Put the steps in the right order
  • Take care of something, like a garden or a pet
  • Discover an Arabic letter or word

Mistakes are explained kindly. After two tries a hint and a simpler activity appear, and "Help me" is always there.

  • A Kindness Garden adventure: the basket belongs to Grandma Huda. What should Lina do? Keep it, give it back to Grandma Huda, or walk away.
  • Wudu Step by Step: put the first wudu steps in order. Intention and washing hands are already in place; the cards Wash face, Rinse mouth and Rinse nose are still to be placed.
  • Arabic Discovery: find the same letter as the big card, Alif, among Alif, Ba, Jim and Ta.

Everyday Islam 3 chapters

  1. Chapter 1

    Kindness Garden

    In the village: The garden

    Greeting people kindly and saying salam to family, sharing, waiting your turn, helping elders, saying thank you and caring for little creatures.

    Some adventures: Hello, Neighbours!, Cookie Picnic, Waiting for the Swing, Grandpa's Heavy Bags

    8 adventures
  2. Chapter 2

    Clean and Ready

    In the village: The masjid courtyard

    Keeping clean, not wasting water, what wudu is, wudu step by step, and the five daily prayers in a child's day.

    Some adventures: Bubble Trouble, What Is Wudu?, Wudu Step by Step, Five Prayers a Day

    8 adventures
  3. Chapter 3

    At the Masjid

    In the village: The masjid courtyard

    Getting fresh for Friday, the shoe rack, walking softly and speaking quietly, helping out, and welcoming everyone with a smile.

    Some adventures: The Shoe Rack Squad, Tiptoe and Whisper, Masjid Helpers, A Smile for Everyone

    8 adventures

Good character 7 chapters

  1. Chapter 4

    Manners at Home

    In the village: Home

    Answering when called, telling the truth, starting meals with Allah's name, knocking before entering, calming down and tidying up together.

    Some adventures: Coming, Mum!, The Truth Teller, Grandpa's Big Plate, Knock Knock!

    8 adventures
  2. Chapter 5

    School & Friends

    In the village: The library

    Taking turns, inviting others to play, saying sorry, welcoming a new classmate, fair play and listening well.

    Some adventures: My Turn, Your Turn!, Sorry, Friend!, The New Classmate, Listening Ears

    8 adventures
  3. Chapter 6

    Family & Neighbours

    In the village: Home

    Helping at home, sharing with a baby brother, time with grandparents, visiting someone who is unwell, welcoming guests and keeping promises.

    Some adventures: Big Helper, Grandma and Grandpa, Welcome, Guests!, A Promise is a Promise

    8 adventures
  4. Chapter 7

    My Feelings

    In the village: The library

    Naming feelings, checking on a friend, pausing to breathe, being brave enough to tell, and noticing when someone is left out.

    Some adventures: How Do I Feel?, Pause and Breathe, Words Can Hurt, Nobody Left Out

    8 adventures
  5. Chapter 8

    At the Market

    In the village: The market

    Waiting your turn, hello and thank you, asking before touching, giving back an extra coin and paying before something is yours.

    Some adventures: Wait Your Turn, The Extra Coin, Pay Before It's Yours, The Last One

    8 adventures
  6. Chapter 9

    Caring for Our World

    In the village: The river

    Being kind to creatures, saving water, not wasting food, keeping the park clean and recycling.

    Some adventures: Kind to Creatures, Every Drop Counts, Park Patrol, Recycling Rangers

    8 adventures
  7. Chapter 10

    Healthy Me

    In the village: Home

    Brushing teeth, washing hands, drinking water, a rainbow plate, moving your body, a calm bedtime and catching a cough.

    Some adventures: Sparkly Teeth, Rainbow Plate, Sleepy Time, Catch That Cough!

    8 adventures

Arabic 4 chapters

  1. Chapter 11

    Arabic Discovery

    In the village: The market

    The first seven letters, from Alif to Kha, each with a friendly way to remember its shape and dots.

    Some adventures: Alif Stands Tall, Ba's Tummy Dot, Jim and the Camel, Kha's Little Hat

    8 adventures
  2. Chapter 12

    Letter River

    In the village: The river

    The other 21 letters, from Dal to Ya, on a boat ride down the river. Together with Arabic Discovery: all 28 letters.

    Some adventures: All Aboard the Letter Boat, Qaf and the Moon, Noon's Twinkly Star, Ya Waves Hello

    8 adventures
  3. Chapter 13

    Arabic Words

    In the village: The market

    Everyday words with pictures and their meaning: colours, numbers, family, animals, food and things at home.

    Some adventures: The Colour Stall, Counting Crates, Animal Friends, Lina's Room

    8 adventures
  4. Chapter 14

    More Arabic Words

    In the village: The river

    More words by the river: animals, fruit, clothes, the sky, toys and school. 84 words across the two word chapters.

    Some adventures: Animals by the River, The Fruit Boat, Look Up at the Sky, A Day at School

    8 adventures
My Garden in Deenlumo: 15 of 112 decorations, with a waving flag, a picnic bench and a swing tree in the Kindness Garden row.

Every adventure grows the garden

Each finished adventure adds a new decoration to your child's garden. Playing again never takes anything away.

Lumo's Review

After two finished adventures, Lumo's Review opens. It mixes activities from the lessons your child has played, with the skills that are due coming first. It is free for every family.

Start the adventure today

Download Deenlumo free. The first adventure of every chapter and the first level of every game stay free for good, with no card and no sign-up.

Coming soon to the App Store

For iPhone and iPad
The App Store link appears here on launch day.